d20 Modern World Playbook

Circa 2014, over on Google+, I tinkered around with a modern adventure rendition of Dungeon World — something suitable for adapting d20 Modern over to the Power by the Apocalypse ruleset. The first thing I did was kick around a hypothetical playbook…


the Strong Hero

Name: A down-to-earth name, a short nickname, a fighter’s title, a name with scary history, a name like an animal
Eyes: Focused eyes, angry eyes, smiling eyes, hair-in-your-eyes
Body: Washboard abs, huge biceps, scarred knuckles, broad shoulders
Clothes: Leather jacket, white tanktop, jeans with chains, steel-toed boots
Damage: D10
HP: 8+Tough
Statline: 16 (+2), 15 (+1), 13 (+1), 12 (+0), 9 (+0), 8 (-1)
Allegiances: Law Enforcement, Crime Family, […]

Allegiance
Law Enforcement: Name and detail the agency you serve. Choose another PC and decide how they’re connected to your agency. Mark XP when you arrest or kill a criminal who has targeted you personally.

Crime Family: Name and detail the criminal enterprise of which you’re a part. Choose another PC and decide what interest your Family has in them. Mark XP when you put your neck out for or double cross a family member.

Moves
Unstoppable Force (Strength)
When you use pure strength to destroy an inanimate obstacle, roll+Strong. On a 10+, choose 
3. On a 7-9 choose 2.
•  It doesn’t take a very long time
•  Nothing of value is damaged
•  It doesn’t make an inordinate amount of noise
•  You can fix the thing again without a lot of effort

Aggressive Negotiations (Strength)
When you make a threat of actual violence against someone, name your terms and roll+Strength. On a 10+, they either: agree to your terms, or they suffer whatever violence you’re bringing. On a 7-9, they choose one:
•  agree to your terms
• suffer your violence
• make a break for it
• put something between you and them
• bargain for their safety
• put their hands where you can see them

The Obvious Choice
When you Run Interference by making yourself the obvious threat, roll+Strong instead of +Tough.

Constant Improvement
Take +1Strong (max Strong+3).

Shake Things Up
When you get in someone’s face and make them uncomfortable, roll+Strong to Scope The Place Out. In addition to your normal questions, add these to your list as people’s subtle body movements clue you in:
• Who is most vulnerable to me?
• Who is the biggest threat?
• Where is the closest weapon?

You Should See The Other Guy
When naked, nearly naked, or just showing plenty of skin, you take +1-Armor ongoing and deal +1D4-damage ongoing — as long as the signs of old broken bones, scarred skin, and bullet wounds are visible to your enemies. The MC will probably ask you about specific old wounds.

One Lousy Boy Scout
You’re used to coming out the other end of things much worse for wear, and you keep a well-stocked first aid kit on hand, in your car, or somewhere convenient. Your first-aid kit has 3-stock that can be spent to heal 1D6+stock spent in damage.

Blood-thirsty
When you deal damage to someone you’ve got outgunned or at a disadvantage, deal +1D6 damage.

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