Circa 2014, over on Google+, I tinkered around with a modern adventure rendition of Dungeon World -- something suitable for adapting d20 Modern over to the Power by the Apocalypse ruleset. The first thing I did was kick around a hypothetical playbook... the Strong HeroName: A down-to-earth name, a short nickname, a fighter’s title, a … Continue reading d20 Modern World Playbook
Category: Game Design
Dungeon-making
I have zero recollection of writing this, but it's in my notes? What was it? Write down ten things you'd find there. Write down how five of those don't work like they should. Write down why no one uses it any more. Now pick whatever monsters you want to challenge players. Quick, answer how its … Continue reading Dungeon-making
Redux: Fate of the Federation
Originally posted to Google+ in September 2014: +Lex Starwalker asked me to talk about my Star Trek series that I'm running. So here's some info in general, on starships, on FAE, on crew, and scenarios.GeneralI'm taking a lot of inspiration from Fate of the Alpha Quadrant, a set of guidelines that have mysteriously vanished from the … Continue reading Redux: Fate of the Federation
Strange New Worlds
I, apparently, at one point wrote a World of Dungeons hack meant to mimic Star Trek? This is news to me. In fact I wrote two of them, apparently. There's clearly some Stars Without Number in here. Looks pretty undone to me. *Strange New Worlds*a star trek hack for world of dungeonsby alfred rudzkiroll 2d6 … Continue reading Strange New Worlds
Turtle Form
A Kung Fu element for Tianxia: Blood, Silk, and Jade. Unfinished, clearly. Alternate Names: Sloth, Beggar Characterized by zero footwork, putting off action until the very last moment, adherence to the idea that the entirety of one's attention should be focused on deciphering your opponent's style - and that broadcasting your own movements is the … Continue reading Turtle Form
Redux: Quentin’s Bloody Scabbard
Originally posted to Google+ in December 2013: Quentin's Bloody Scabbard(minor magical item, weight 0)Generations ago, there lived a renowned bard. His stories were irreverent, even crude, and well-known for their graphic content. This adventuresome bard lived a life of over-the-top violence until his dying day, and in that time nothing -- no armor, no magic … Continue reading Redux: Quentin’s Bloody Scabbard
Redux: The Lever, a Compendium Class
Originally posted to Google+ in February 2014: The LeverA compendium classWhen you successfully make off with a load of purloined coins, the next time you level up you may take this move:MastermindWhen you spend time in preparation for an important heist (your call), tell the GM what you're trying to do and roll+INT. On a … Continue reading Redux: The Lever, a Compendium Class
Redux: Fliers in Dis
Originally posted to Google+ in August 2014: Having seen Guardians of the Galaxy, I am deeply interested in a game about Dissian Freebooters in a setting where not all of Dis' boroughs are interconnected and sometimes you have to hop a space ship to get there.My feelings on space ships are basically: they're cool enough … Continue reading Redux: Fliers in Dis
Courtly Politics, Custom Moves
These are court politics move that follow the idea that court politics are petty and mostly involve being petty. One for each mental stat, and one that let's the wealthy succeed where the poor would have to work hard. Untested, but could work. When you become part of a court's web of lies and maneuverings, … Continue reading Courtly Politics, Custom Moves
Redux: When you Wild Cast, Custom Move
Originally posted to Google+ in July of 2016: Our Wizard is bound by tendrils of magic, and wanted to know the odds that he could get off a magic missile in the enemy's face. I said "unlikely," citing how the Wizard had made a big deal out of the delicate and sweeping hand and arm … Continue reading Redux: When you Wild Cast, Custom Move